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Film and TV
Itâs no secret that Hideo Kojima likes attention, and Iâm sure he would have loved the idea of Connecting Worlds, a film that is ultimately part-documentary, part-marketing exercise. This is 100 percent modern Kojima, post-his fashionable makeover circa 2019. There are a lot of arty shots of him in empty offices and studios, and a compendium of clips of his famous friends complimenting him.
But simultaneously, beneath the gushing praise from Geoff Keighley, Chvrches, and George Miller, thereâs something purer on display. Seeing Kojima at work is to witness an inspirational passion for creation that I used to absorb through the pages of the gaming magazines I read growing up. In the 2020s, it serves as a reminder that video games are more than sales figures and Twitter arguments.
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Kojima versus Konami
Considering Kojima is most famous for the Metal Gear series, which spanned almost three decades and sold more than 60 million copies, the absence of any direct mention of it is rather conspicuous. Kojima had a less than amicable split with Konami at the time of Metal Gear Solid Vâs release in 2015, and therefore itâs understandable that heâd prefer to focus on Kojima Productions and the future.
He does say that it was âdifficult to create something cutting-edgeâ when every decision had to consider such a big companyâs brand and profits, and the film covers how publishers are trying to minimise risk because of how much modern games cost to make. As director Nicolas Winding Refn (who plays Heartman in Death Stranding) puts it, Kojima is âthe enemy of the algorithmâ.
That is not to say that there are no stakes. The price of Kojimaâs new freedom is knowing that a flop could be the end of his studio and see all his employees out of a job. I imagine Iâm not the only viewer for which Ocelotâs taunting of Snake in Metal Gear Solid came to mind: âThere are no continues, my friend.â
Connected by strands
As youâd expect, much of Connecting Worlds focuses on Kojimaâs then-current project, Death Stranding. The director explains how he didnât want to portray combat as heroism after hearing about his parentsâ experiences of war. Noticing that the world was becoming more divided despite being more technologically linked than ever, he had the idea of a game about connecting people again.
In Death Stranding, players cannot see each other directly, but they can discover infrastructure left behind by other players to support them on their journey. Kojima says his hope was that people would eventually realise they needed to work together and help each other â even those they could not physically see.
The game found unexpected relevance after its release in November 2019, with its isolated world bearing resemblance to the one people endured during the COVID-19 pandemic the following year. Kojima says he was heartened to hear it helped connect people during that time. It is not the first time one of his games has proven to be prophetic â in the most famous example, Metal Gear Solid 2 featured commentary on the control of digital information way before its time.
Big screen inspiration
Kojima states in his X profile that 70 percent of his body is made of movies, and his passion for film certainly comes through in his games, which are known for their complex plots and carefully directed cut scenes. In Connecting Worlds, he compares films to the sun, saying they âstimulate [his] cellsâ.
He stresses the importance of referencing other genres and mediums when working on a creative product, name checking a series of movies and novels that inspired his game design. This could perhaps also be read as a small jibe at other game developers who grew up playing games and donât look beyond their own medium for inspiration â something that seems increasingly common.
On his taste in film, Kojima says that he like directors who âkeep things edgyâ but still maintain mass appeal. That is why he wanted to work with actors like Mads Mikkelsen and Lea Seydoux, who have appeared in both indie projects and large Hollywood productions. The parallels with Kojima, who moved from blockbusters to more niche titles while still maintaining popularity, werenât lost on me.
Behind the scenes
Connecting Worldsâ best moments are when we get to see Kojima at work, rather than just talking about it. He explains early on that the iconic âa Hideo Kojima gameâ title means he needs to ensure quality from start to finish, and â at least from the glimpses we get â he seems to take that responsibility very seriously.
Kojimaâs involvement is at a level that veers into micromanagement, and we see him looking over developersâ shoulders and providing guidance on miniscule gameplay elements. As such, he says he has up to 200 problems on his plate at any time, and jokes that he sometimes dreams about checking builds for bugs.
Aside from a few clips lasting no more than 20 seconds each, itâs disappointing that Connecting Worlds doesnât get more technical, either in programming or on the business side. Iâd love to have learnt more about how Kojima Productions was established and the technical challenges the team overcame in developing Death Stranding, but perhaps thatâs expecting too much from a production so closely linked with the studio, which prefers to focus on vague talk of grandeur.
Connecting Worlds will leave you unsatisfied. On the documentary-promotional scale, the end result leans towards the latter, full of sweeping blanket statements and praise but only the briefest bursts of actual insight into the creative process. However, this is still a rare opportunity to see Kojima in his element, and â if youâre in the right mood to tolerate the hyperbole â it is still an inspirational watch.
Hideo Kojima: Connecting Worlds is available to stream now on Disney+.
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